Im currently looking at using LoadLevelAdditiveAsync to improve loading the large tiled city i dynamically generate by streaming the tiles as the player moves around.
My idea is to have a single scene with a gameobject/script that instantiates the required prefab and sets the tiles rotation(the same tile can have 4 positions) and position plus, any additional street decoration.
I would then call that scene with LoadLevelAdditiveAsync but the problem is how do I pass the prefab/rotation/postion info.
Any ideas?
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