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Problem with LoadLevelAdditive Timing

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So I have a little problem which seems to me about the timing of LoadLevelAdditive. I'm instantiating a player object which in its start method instantiates another class that loads some UI from a seperate scene. in the same start method I try to excess that UI, but it is always null. when I output the contents of the UI scene it seems that it is only a valid object in the second update. how can I solve this?

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