In the Unreal Engine, there is a concept known as level streaming, where you enter a volume, and the scene behind you is unloaded, and the scene in front of you loads, creating a seamless transition from one level to the next. Examples of this on a small scale would be like Bioshock or Mass Effect, where the former used an underwater walkway that went between massive structures, and the latter used elevators, much to the players' chagrin. Bethesda uses a similar method, but not as obvious, using tons of LoDs, and each chunk streams(essentially) the 8 chunks around it, having Radiant run in the background for NPC logic.
I'm looking to do something similar, and while I have the concept figured out in UDK, I much prefer Unity for scripting, and I was wondering where I should look in the documentation for a similar concept. Every time I search for Level Streaming, I get results for the web player, and talking about internet streaming, but I can't think of better words for it. Perhaps dynamic scene loading? Has anyone tried and/or implemented such a system? Or can anyone think of a good way to fake it?
Not looking for code or for someone to do it for me, more just a hint at where to look or the right questions to ask. Thanks!
I'm looking to do something similar, and while I have the concept figured out in UDK, I much prefer Unity for scripting, and I was wondering where I should look in the documentation for a similar concept. Every time I search for Level Streaming, I get results for the web player, and talking about internet streaming, but I can't think of better words for it. Perhaps dynamic scene loading? Has anyone tried and/or implemented such a system? Or can anyone think of a good way to fake it?
Not looking for code or for someone to do it for me, more just a hint at where to look or the right questions to ask. Thanks!