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Scene Streaming(Bethesda Style, not an internet question)

In the Unreal Engine, there is a concept known as level streaming, where you enter a volume, and the scene behind you is unloaded, and the scene in front of you loads, creating a seamless transition...

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Objects unmovable after calling LoadLevelAdditive?

I'm not sure if this is a Unity bug or not. Has anyone seen this behavior before where I load objects with Application.LoadLevelAdditive and then can't change those objects' positions? Screenshot:...

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Load AssetBundle(scene object) after LoadLevel

Hi, all I made two AssetBundle files, one is scene and the other is scene's Object, like following fake code: BuildPipeline.PushAssetDependencies(); { // generate fbx(prefab) AssetBundle...

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Load Scene's Object Bundle After Scene(Level) has been Loaded

Hi, all I made two AssetBundle files, one is scene and the other is scene's Object, like following fake code: BuildPipeline.PushAssetDependencies(); { // generate fbx(prefab) AssetBundle...

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Memory leak with Streaming terrains

I've modified the streaming world example to Work with Unity free on Android basic. It basically uses loadLevelAdditive to load the maps that I've packed into the player, not as AssetBundles. When...

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Is it possible hide a complete scene or make it invisible? (Scripting)

Hi all, i'm new in Unity and programming but i do my very best :) atm i' m hard working on a game-project and i have a little problem with my menu (and google dont want to help me :D)... I'm using......

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LoadLevelAdditiveAsync + Lightmap index

Hi guys, I have 2 Levels. A level is a group of scene. A level is loaded using LoadLevelAdditiveAsync() for each scene in the level. When one level is completely loaded, I unload the previous level by...

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What is the state of GameObjects just after they have been loaded through a...

Hi, there is something I misunderstand about Application.LoadLevelAdditive(): If I try to get GameObjects loaded just after a call to this method located in a Start callback, GameObject.Find() returns...

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Game Level question, instantiate or loadlevel?

I am nearing the final stages of a game I have been working on for a while now and have a question to the veterans here who can point me to a choice of how to handle my levels... The game will have a...

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Loading a level while pausing the current one?

Hi everyone, So I have a MainScene where I want to interact with an object and load a CarScene and that works, but I am trying to make it so that when you load the CarScene and finish playing it then...

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Is there a way to load a specific GameObject from another scene?

For my design process I'd like to create each level in a separate scene. However each level relies on global objects (playmakergui, touchscript, other game engine stuff). If I want to see if it works I...

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GameObject.Find() in additively loaded scenes?

I load a scene at runtime additively with LoadLevelAdditiveAsync. Looks like if - from the level of first scene object - I were unable to access additively loaded scene objects - with use of:...

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Passing variables to LoadLevelAdditiveAsync

Im currently looking at using LoadLevelAdditiveAsync to improve loading the large tiled city i dynamically generate by streaming the tiles as the player moves around. My idea is to have a single scene...

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How to load enlighten lightmaps correctly at runtime?

We are attempting to make a game that will consist of an "endless world" of sections that are loaded at runtime. Each section will be contained in a scene with it's own lightmaps. Currently we are...

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Problem with LoadLevelAdditive Timing

So I have a little problem which seems to me about the timing of LoadLevelAdditive. I'm instantiating a player object which in its start method instantiates another class that loads some UI from a...

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LoadLevelAdditive random array

I'd like to know how to load all my scenes at ones but randomly each time, and everytime it loads i need my character and camera to be created in the 1st scene(which always is different) any ideas?

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Light Maps / LoadLevelAdditive / Prefab

My game needs the ability to load rooms from either load level additive or better prefabs. I need to use the light mapping features. Once I attempt to load level additive a disabled level or prefab so...

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Disabling occlusion culling

I'm using LoadLevelAdditiveAsync to transition from one scene to the next with the new scene in the same location as the old one and the old one being deleted. The problem is that the old occlusion...

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Split-screen for a large world

As a follow-up to this question: http://answers.unity3d.com/questions/959788/how-do-i-display-two-scenes-at-once.html I now have 8 scenes with the same world and different agents. Now if I use...

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Correct use of Application.UnloadLevel ?

I'm trying to use the newly added Application.UnloadLevel to unload an existing scene after loading a new one in additively in Unity 5.2 but keep getting the error: *Unloading the first loaded scene...

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