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Intermittent crash on LoadLevelAdditive, and LoadLevelAdditiveAsync

I am experiencing an intermittent crash when loading certain levels in my project. It happens during an additive load, and I have reproduced it using both LoadLevelAdditive, and LoadLevelAdditiveAsync....

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Networking Aplication.LoadLevelAdditive Network Identity

**[General Information]** I've begun upgrading my Unity 4 project to Unity 5.2.1f1 Personal, mainly replacing the old Network Views with the new Network Identity's and the like. The game randomly...

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How To Load Next Scene in Unity 5.3 Version without Destroying any GameObject?

Hello Everyone in Unity community! Im new to unity. i have used a little bit unity version 4.5 before but now im going to use unity Version 5.3. its changed. well how can i load a scene over another...

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Help with dynamic loading or occlusion culling in scenes on 2D metroidvania?

Hi everyone, I'm trying to do an adventure game (metroidvania), with fixed camera angles, and the map is reaaaaally huge. I already heard about `Application.LoadLevelAdditive`and `occlusion culling`...

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Load Level Additive tutorial problem

Basically, in the [Creating a Scene Selection][1] UI tutorial, they show how to add one scene to another without destroying anything in either scene by using Application.LoadLevelAdditive. However,...

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deleting previous scene in transitional room

im using a transitional room set to "dont destroy on load" with one open door and one closed door. when the player enters through the open door, it starts to close and the next scene will be loaded...

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Can Unity 5.5 load Occlusion Culling additively?

Since the release of 5.5 Unity is supposedly supporting multi-scene occlusion culling. Does it mean it is possible to use LoadLevelAdditiveAsync to load level with baked occlusion data? I tried baking...

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What is the standard solution for preserving level data?

I've found different answers to how you might preserve data on gameobjects without resetting it when loading a new scene, such as DontDestroyOnLoad, PlayerPrefs, LoadLevelAdditive or even just using...

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RenderSettings not overwritten when using LoadLevelAdditive

My TPS-game contains several Scenes besides the menu that have different maps. Each scene has its own environment, enemies and Render/LightSettings. For buildsize reasons and faster developing I use a...

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Geometry not rendering after Application.LoadLevelAdditive

I have a scene (A) that acts as a pre-loader, displaying a title screen while the real scene (B) is loaded using Application.LoadLevelAsync. So A ===(Application.LoadLevelAsync)===> B Then in B, I...

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Scene Streaming(Bethesda Style, not an internet question)

In the Unreal Engine, there is a concept known as level streaming, where you enter a volume, and the scene behind you is unloaded, and the scene in front of you loads, creating a seamless transition...

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Objects unmovable after calling LoadLevelAdditive?

I'm not sure if this is a Unity bug or not. Has anyone seen this behavior before where I load objects with Application.LoadLevelAdditive and then can't change those objects' positions? Screenshot:...

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Load AssetBundle(scene object) after LoadLevel

Hi, all I made two AssetBundle files, one is scene and the other is scene's Object, like following fake code: BuildPipeline.PushAssetDependencies(); { // generate fbx(prefab) AssetBundle...

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Load Scene's Object Bundle After Scene(Level) has been Loaded

Hi, all I made two AssetBundle files, one is scene and the other is scene's Object, like following fake code: BuildPipeline.PushAssetDependencies(); { // generate fbx(prefab) AssetBundle...

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Memory leak with Streaming terrains

I've modified the streaming world example to Work with Unity free on Android basic. It basically uses loadLevelAdditive to load the maps that I've packed into the player, not as AssetBundles. When...

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Is it possible hide a complete scene or make it invisible? (Scripting)

Hi all, i'm new in Unity and programming but i do my very best :) atm i' m hard working on a game-project and i have a little problem with my menu (and google dont want to help me :D)... I'm using......

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LoadLevelAdditiveAsync + Lightmap index

Hi guys, I have 2 Levels. A level is a group of scene. A level is loaded using LoadLevelAdditiveAsync() for each scene in the level. When one level is completely loaded, I unload the previous level by...

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What is the state of GameObjects just after they have been loaded through a...

Hi, there is something I misunderstand about Application.LoadLevelAdditive(): If I try to get GameObjects loaded just after a call to this method located in a Start callback, GameObject.Find() returns...

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Game Level question, instantiate or loadlevel?

I am nearing the final stages of a game I have been working on for a while now and have a question to the veterans here who can point me to a choice of how to handle my levels... The game will have a...

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Loading a level while pausing the current one?

Hi everyone, So I have a MainScene where I want to interact with an object and load a CarScene and that works, but I am trying to make it so that when you load the CarScene and finish playing it then...

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